Michael Cooney reporting Raytheon gets $10.5M to develop “serious games”
These aren't your basic video gaming systems here. The US government gave Raytheon BBN Technologies a $10.5 million today to develop what it called "serious games" that result in better decision-making by teaching players to recognize and diminish the effects of their own biases when analyzing information used to make decisions.
Under a contract from the government's cutting edge research group, the Intelligence Advanced Research Projects Activity (IARPA), Raytheon BBN will develop game-based training programs featuring an international detective theme developed by game designers, cognitive psychologists and experts in intelligence analysis and in measuring game-player engagement.
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The gaming system will focus on certain types of bias that frequently hurt effective decision-making:
- Confirmation bias -- the tendency to search for or interpret information in a way that confirms preconceptions.
- Blind spot bias -- being less aware of one's own cognitive biases than those of others.
- Fundamental attribution error -- over-emphasizing personality-based or character-based effects on behavior.
- Anchoring bias -- relying too heavily on one trait or one piece of information.
- Representative bias -- judging the likelihood of a hypothesis by its resemblance to immediately available data.
- Projection bias -- assuming others share one's current feelings, values or thinking
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