Sunday, January 17, 2010

Educational Gaming

This image is a real eye-opener when you think about gaming in education - especially console gaming. Consider for example the following data garnered from this info-graphic:
  • 65% of US households play video games
  • the average gamer is 32 years old
  • the age distribution:
    • 25% under 18
    • 49% between 18-49
    • 26% over 50
  • gamers spend an average of 18 hours per week playing video games
  • 2 out of 5 gamers are female
  • annual software sales for consoles are 154 million units versus 36.4 million for PCs
Gaming is a huge market, has wide-spread adoption, hits all of our target demographics, and is integral to a gamers daily life. As an educator, why am I developing learning content for Angel, Blackboard, and Moodle, when instead I could be developing content for the Wii, the XBox 360, the PS3, and even the Zune, iPhone, and Blackberry. Are we missing out on a huge opportunity? Don't even get me started on educational content for Facebook...

Videogame Statistics
Source: Online Education

1 comment:

annb said...

Great graphic representation of the opportunities before us. As always, thank you for the timely information.


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